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Space is limited.
Be sure to register early.
Click below to learn about:

IBM TUTORIAL ANNOUNCED!
Delivering a World of Choice with Cell Broadband EngineTM Application Processing
Monday, 2 October
Click here to find out more.
NVIDIA TUTORIAL ANNOUNCED!
NVIDIA, Microsoft DirectX 10 Day
Tuesday, 3 October
Click here to find out more.
London Games Festival
GDC London is part of the London Games Festival, which combines key events throughout the Capital the week of 2-6 October, 2006. Events include: the London Games Summit, presented by ELSPA and TIGA; the London Game Career Fair, presented by Gamasutra.com, Gamesindustry.biz, and Eurogamer.net; the TIGA Content Market; and BAFTA's British Academy Video Games Awards.
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KEYNOTE SESSION
Unlearn What You Have Learned: Implementing Next-Gen Gameplay
Chris Williams, LucasArts
With the next generation of consoles comes the challenge of creating truly new and innovative gameplay experiences that leverage the power of the new hardware. Simply dressing up the same gameplay with better graphics will not satisfy an audience that expects these games to play differently. LucasArts has committed to being on the cutting edge of new technology that will deliver on those expectations and change the way people play games. By partnering with ILM to build a brand new tools pipeline based off their film technology, working with Natural Motion to pioneer euphoria behavior-based AI, and collaborating with Pixelux Entertainment to create Digital Molecular Matter, LucasArts is delivering a truly simulated gameplay experience that will ensure a gamer never gets the same payoff twice. In this talk see real time demos and get insight into the tools, technology, and development challenges associated with LucasArts' next-gen game development. |