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IBM TUTORIAL ANNOUNCED!
Delivering a World of Choice with Cell Broadband EngineTM Application Processing
Monday, 2 October
Click here to find out more.

NVIDIA TUTORIAL ANNOUNCED!
NVIDIA, Microsoft DirectX 10 Day
Tuesday, 3 October
Click here to find out more.

London Games Festival
GDC London is part of the London Games Festival, which combines key events throughout the Capital the week of 2-6 October, 2006. Events include: the London Games Summit, presented by ELSPA and TIGA; the London Game Career Fair, presented by Gamasutra.com, Gamesindustry.biz, and Eurogamer.net; the TIGA Content Market; and BAFTA's British Academy Video Games Awards.

 

IBM TUTORIAL :
Delivering a World of Choice with Cell
Broadband EngineTM Application Processing

Monday, 2 October
9:00 - 17:00


Tutorial Instructors:
Gordon W. Braudaway, IBM Master Inventor, Research Staff Member
Ingo Meents, IBM Advanced Planning, Simulation, Optimization
Olaf Stephans, IBM DB2, Warehousing BI Solutions
Stefanus DuToit, Rapidmind, VP of Development

  • Section 1: Cell Broadband Engine (Cell BE) Architecture
    Section 1 provides a quick overview of the new cell chip features -- the heterogeneous cores (PPU and SPU), the element interconnect bus and the cell blades.
  • Section 2: Cell BE Software Developer Kit
    This section examines available tools for the Software Development e.g. compilers, debuggers and profiling tools. Moreover, an overview of the most essential library functions
    like matrix operations and game-math. Section will also include a live demo of the Cell BE system simulator.
  • Section 3: SIMD Programming and Application Partitioning
    Section 3 explores SIMD programming use of specific commands called spu-intrinsics. Be ready to see examples of how to vectorize scalar source code. Section 3 will also discuss different programming models that can be implemented on the Cell BE architecture-- i.e. how to distribute algorithms across the 9 cores within the cell chip.
  • Section 4: Cell Programming Aspects
    This section covers various mid - advanced topics such as interprocess communication and main memory access via DMA that are the basis for the implementation of the cell programming models
  • Section 5: Image Processing Application
    Image processing at its finest. Instructions to include adjustment of pixel hue, saturation, and brightness. Section to also include underlying color theory and examine Cell BE
    Synergistic Processing element code that embodies the process.
  • Section 6: RapidMind - Gaming Delivered
    The RapidMind Development Platform makes efficient programming on the Cell BE simple. This session demonstrates applications built using RapidMind, including particles, crowd simulations and raytracing. The session will explain how some of these applications were implemented through explanation and code walkthrough.

Cell Broadband Engine is a trademark of Sony Computer Entertainment Inc. in the United States, other countries, or both.

Access to BOTH full-day sponsored tutorials is now included in the DC London conference pass.